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Two types of robots.
There are ones who have tried to fit in with the pirate routine. They’ve become pirates, they can sail ships, do a useful job of work, and perhaps even board other ships and steal things. They get to live aboard one of the BlackCircle’s pirate ships, where the conditions are vaguely more tolerable than the conditions ashore.
The second class of robots is the group comprising the new arrivals and the dunderheads, people like SpudGunn. They tend to do what they’re told, but they’re a flight risk so they’re kept in the Asylum until they settle down. MickeyWarr has no idea why they’re hanging on to SpudGunn. He’s the sort of chap who should be pushed out of the gate and left to fend for himself. Though if they did that, he’d probably come back in again, the next time the gate is opened.
That’s it! The gate opens! Sometimes food and water is delivered, sometimes the middle men take away the bounty.
Looking around at the apathetic faces at the breakfast tables, MickeyWarr wonders if it might be best to work on a solo escape attempt. The ideal time to escape is when the gates are open for horse drawn carts to come and go.
A mass break out through the main gate is not going to work well, but one or two could slip through.
If only there were somebody else that he could count on for help. Somebody to help him reach the perimeter, and then maybe help to navigate the unfamiliar town of Boot.
It won’t be SpudGunn, that’s for sure, he would be more of a hinderance than a help. Nobody should be lumbered with him.
“Wait!” thinks MickeyWarr.
“Wait for what?” says SpudGunn.
“Oh, nothing!”
Thinking that he has to be more careful not to vocalise his thoughts, MickeyWarr concentrates.
He’s thinking that SpudGunn is the route to freedom. He can screw up anything. And with his abundant stupidity he can occupy several pirates at once. He’s the perfect candidate to
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